Gaze Contigent Display: User Manual

Overview | Installing | Running | Command Line Options | Runtime Options

Overview

gazecd is an implementation of a Gaze-Contingent Display which utilizes modern graphics hardware to achieve real-time frame rates.

Installing

You can either install gazecd from a source tarball or a binary package.

Source Distribution

The following instructions assume an UNIX environment.

After downloading a source tarball, untar the tarball as follows:

> tar xzvf gazecd-0.1.tar.gz

where gazecd-0.1.tar.gz is the name of the tarball.

To compile gazecd type:

> scons

in the gazecd-0.1 directory. This will build the gazecd binaries in the current directory.

Binary Distribution

We do not currently release gazecd in binary form.

Running

After installing gazecd, the follwing binaries will be in the root directory of the gazecd distribution:

gazecd-sdl A SDL based version of gazecd.
gazecd-glut A GLUT based version of gazecd.
gcv-sdl A SDL based version of gazecd. This version of gazecd is capable of playing videos. Note that gcv-sdl should not be invoked directly. Instead gcv.sh should be ran.

To start gazecd type:

> gazecd.sh image_file degradation_mask

Command Line Options

gazecd supports the following command line options:

Window Dimensions

-w and -h control the size of the window.

For example:

> gazecd.sh -w 800 -h 600

Scaling

-s controls how the stimulus image is scaled within gazecd's window. Given the following 294x200 image, and a 640x480 image, the given scale options have the following effect:

ASPECT

Scales the image to fit the window while maintaining the stimulus image's aspect ratio. This is the default scaling option.

STRETCH

Scales the image to fit the window.

NONE

Centers the image in the window. Does not scale the image.

For example:

> gazecd.sh -s STRETCH

Mipmapping

-m controls the hardware mipmapping bias. The default is GL_LINEAR_MIPMAP_LINEAR.

GL_LINEAR_MIPMAP_LINEAR

GL_NEAREST_MIPMAP_LINEAR

GL_LINEAR_MIPMAP_NEAREST

GL_NEAREST_MIPMAP_NEAREST

For example:

> gazecd.sh -m GL_NEAREST_MIPMAP_NEAREST

Shaders

-p defines which fragment program is loaded.

-v defines which vertex program is loaded.

For example:

> gazecd.sh -p glaucoma.fp

Degradation Channel Mask

The red, green, and blue channels of the degradation mask can be controlled to simulate vision related diesease which degrade color information. Each argument to the following flags should be square greyscale image. The default is fill each channel with white.

-r controls the red channel of the degradation mask.

-g controls the green channel of the degradation mask.

-b controls the blue channel of the degradation mask.

For example:

> gazecd.sh -r white.ppm -g falloff.ppm -b blind.ppm

Here's is an example of a channel in the degradation mask:

Gaze Driver

-z sets which device controls the gaze point in the Gaze-Contingent Display. The default is MOUSE.

Flags

The following flags can be passed on the command line.

-f sets fullscreen mode.

Runtime Options

gazecd supports the following runtime options.

Pressing 1-4 changes the mipmapping bias.

Pressing F12 takes a screenshot. It writes screenshot.ppm to the current directory.